![]() The ability modifiers are as follows in general, physical abilities go down, while mental abilities go up with advancing age (DMG p. In addition, dice ranges are given for establishing the age of starting characters (for example: d4+15, d4+18, or 2d8+24 respectively for human fighters, thieves, and magic-users). A series of five age categories are established for each of the PC races, and ability modifiers are given upon entering any of those age categories (approximately every 20 years for humans). Gygax gives a more comprehensive treatment near the start of the DMG. The DM must adjudicate what in-game effect "doddering" represents, as well as what proportion of that effect, if any, applies to individual strikes from the staff? It will have no aging effect upon Undead, and creatures with very long life spans will also be little harmed. ![]() (This is not to say it matures it, but rather it shortens the life span by ten years.) A man struck four times thusly will be doddering, an animal dead of old age, and so on. Original D&D (1974) Staff of Withering: A Staff which adds nothing to hit probability, but when a hit is scored it scores one die of damage and ages the creature struck by ten years. How have the rules for aging changed between different editions of D&D? An exercise in meta-aging: ![]() ![]() I thought age should speak, and increased years should teach wisdom. ![]()
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